Problems

Approaching the Vineyard

If PCs take the branch towards the Vineyard, read:

After a half mile, the road becomes a muddy trail that meanders through the woods, descending gradually until the trees part, revealing a mist-shrouded meadow. The trail splits. One branch heads west into the valley, and the other leads south into dark woods. A wooden signpost at the intersection points west and reads, “Vineyard.”

PCs choose the “Vineyard” path, read:

A light drizzle begins to fall. Unpainted fences blindly follow the trail, which skirts north of a sprawling vineyard before bending south toward a stately building. The fog takes on ghostly forms as it swirls between the neatly tended rows of grapevines. Here and there, you see rope-handled half-barrels used for hauling grapes. Off to the side, north of the trail, is a large stand of trees. A man wearing a dark cloak and cowl stands at the edge of the trees, becoming you to come.

Hooded Wereraven (1 of 9) will follow at a distance if he is ignored.

The Martikov Family

PCs go towards the figure, read:

Multiple other figures (7) step out from behind the trees, all in dark hooded cloaks. The tallest one says:

Adrian Martikov (oldest son) [Sad Gangster - Unsure and not prepared for combat]