Abilities Overview
Regeneration
Shapeshift
- Bat, Mist Form, Human Form
Detection Spells
- Scrying
- Mind Blank
- Non-Detection
Weaknessess
- Running Water: If entering or starting his turn in “Running Water” Strahd takes 20 Acid damage and has DisADV on Attacks while in Running Water
- Sunlight: If entering or starting his turn in “Sunlight” Strahd takes 20 Radiant damage and has DisADV on Attacks and Checks while in Sunlight.
- Blessing of the Sun God: Strahd is Vulnerable to Weapons that have been blessed by the Sun God. Additionally if at item of this kind is within 20ft of him, he has DisADV on Attacks and Checks
- Stake to the Heart: If a piercing weapon made of wood is driven into his chest (Requires you to have ADV on an Attack Roll and get a Natural 20). Strahd becomes Paralyzed until the Steak is removed. If Strahd is Unconsious, then you only need to roll a 10.
- Power Suppression: If Strahd takes Acid damage from Running Water, Radiant damage from Sunlight, or any damage from a Blessed weapon of the Sun God… OR If Strahd is in Running Water, in direct Sunlight, or within 20ft of a Blessed item of the Sun Godhe loses the following abilities
- Regeneration, Transformation of any kind (including Mist),
- Forbiddance: He can not enter a residence without an invitation… but while in Barovia… this entire land is his home and this does not apply here.
AC 18 | DC 18 | HP 300 | Speed: 50 (Climb)
Str +4 | Dex +5 | Con +4 | Int +5 | Wis +3 | Cha +5
Prof: +5 | Saves: Dex +10, Wis +8, Cha +10