Current Quests
Tech Nation (Brewton)
- Cattle gone missing, suspicious activity in near the mountains around the the City (Lycans)
Forest Nation Outpost
- Outpost at edge of forest not reported back
Green Haven Aid
- Green Haven Need help? Monthly Check in with them
- Shortage of Lumber and Seeds for farming
Church
- Shipment of food that needs to go to Sanctuary
- Wanderers near Sanctuary keep cutting off supplies & attacking
- Shale and his Aquatic Warriors
- Find those who are lost and help them become found
- Those with memory loss, bring them to us and we can help to heal them
- R6 Searching through the swamplands and Forest to find survivors (looking for dream crystal)
Green Haven Rank 1
- Water Resource corrupted and spreading a Disease of some kind (Rot)
- Cattle and Creatures in town gone missing / Strange mutations on them in some way (Lycan + Rot)
- What is going on with the plants and animals in the area within forest? get a plant sample and we can test it out (Rot)
- DANGER: Warn of creature types: WITCHERY
- Estcourt group of choppers out to forest to get the lumber (into forest)
Tech Rank 2
- Grasslands Forces redirecting water source from Tech Nation with trenches
- Trying to help divert corrupted water
- Cattle gone missing/ mutated near Forest Areas AND COLD (Lycan + Rot)
- Grasslands Forces attacked a Tech Nation outpost, check for survivors
- Was Wanderers / Church brainwash
- Water problem, solution is to get a group of terraformers + Grassland Trench + (need other nation tech) to come together
- water crystal / steam engine + Sun Crystals
- Rot Water infects everything if completed
Grasslands Rank 5
- Need Mounts even travel functionally
- Terraforming with trenches Deconstruction cutting off another source of water
- Verdant Blades looking to forge alliance with others (they know about sketchy stuff from all)
- Disease infested Food Spreading (Swamp Rot)
- Necromancy King Landstrie (Church Rumor)
- Expanding into other Nations Territory (Trying to stop Wanderers but Church makes it look like they are attacking with their memory altering nightmare magic)
- Kalashtar always getting kidnapped in Grasslands (there are NONE)
Coastal Rank 4
- "The Sand" Half gave their Dream Crystal to the Church - about to merge with Grasslands
- "The Shore" Half stays true and only other side that has not broken the Accord (thats why they dont attack)
- Control the large Water Canals with their ships
- Amnesia Boat Crew Return from Island Nation
- Lost at sea (forgot how to sail)
- Kuatoa worship SOMETHING???
- Underwater Ruins found by The Shallow End (Thieves Guild)
Cold Rank 3
- 4th Fallen Nation
- Lycan lingering infestation
- Moutain Nation Harvesting Metals from abandoned Cold Nation
- Main Cold Nation Barricaded for Flood before it happened
- Odin Mother is Queen and is in Cold Nation protected by Bernard in cave
Wanderers Rank 2
- 5th Fallen Nation
- Searching for their homeland (crazy)
- Each Nation could have taken it
- Stealing from other Nations to survive and pin them against each other
- 7 Adventurers (The Keepers) who fought against Abraxus are within the group
- All 10 Nations were Represented
- And Warforged (weak from just being activated)
- 5 divisions of Wanderers "War Bands" (Use warforged as weapons???)
- R1 Shale (Merfolk Sorcerer Shaman)
- R2 Hemlock (Odin's Father)
- Arm/ Leg repurposed weapon
- R3 Xander (Kalashtar Psion)
- R4 Al'Rod (Clara's Father)
- Helmet & "Brain"
- Assistants
- R5 Rex (Goliath Immortal)
Mountain Rank 6
- Location of a KEY NPC???
- Seal Nightmare Cave (heavily guarded)
- Needs Dream Energy to keep sealed (PCs have)
- Nightmare Dragon
- Ancient Underdark Ruins showing PAST History of this happening before
- The FIRST Fallen Nation from the Past was under the Mountain Nation, they have shouldered that burden
- Warforged Cave hidden away in the top of the mountain range