• General Rules

    • Interaction “Action”
  • Combat

    • Glancing Blows
    • Opportuntiy Attack = when standing or defenseless action (opening a door)
      • None, one, or multiple
    • Exhaustion:
    Level Effect
    1 • -1 penalty on Attacks, Saves, Checks, and DCs
    • Speed is reduced by 5ft
    2 • -2 penalty on Attacks, Saves, Checks, and DCs
    • Speed is reduced by 10ft
    • Can’t take Reactions
    3 • -3 penalty on Attacks, Saves, Checks, and DCs
    • Speed is reduced by 15ft
    • Can’t take Reactions
    • Can only take an Action or Bonus Action (your choice), not both
    4 • -4 penalty on Attacks, Saves, Checks, and DCs
    • Speed is reduced by 20ft
    • Can’t take Reactions
    • Can only take an Action or Bonus Action (your choice), not both
    • Can’t Concentrate, and can only make 1 Attack when you take the Attack Action
    5 • -5 penalty on Attacks, Checks, and DCs
    • Speed is reduced by 25ft
    • Can’t take Reactions
    • Can only take an Action or Bonus Action (your choice), not both
    • Can’t Concentrate, and can only make 1 Attack when you take the Attack Action
    • Automatically fail all Saves, and become vulnerable to all damage
    6 • Death
  • Overcharging Spells

    • You can attempt to cast a spell without requiring a spell slot by expending a number of Hit Dice equal to the level of the spell. When you do, make a Spell Check. The DC equals 10 + the level of the spell. Success: You successfully cast the spell. Failure: The spell fails and you take Force damage equal to the Hit Dice expended. This damage cannot be reduced in any way. Whether the spellcasting is successful or fails, you immediately suffer 1 level of Exhaustion.
  • Initiative

    • Held Turns + Tandem Turns
    • Card Based Initiative
    • Team Based Initiative
  • Inspiration

    • Max of 1/2 Prof rounded up
    • I Know Someone: PC says that they know someone who can help with a current issue the party is having. They make a Charisma Check to see the NPC’s disposition to them and how this NPC exists in the world.
    • Flashback Sequence
      • Just as I Planned: PC says they had made preparations beforehand to benefit them in their current situation.
      • I Have Just the Thing: PC says they have an item that they currently don't have, but explains a “flashback” where they could have obtained it from a person or place that they visited somewhat recently.
      • That Reminds Me: PC says they remember something about a topic and briefly describes how they possibly know about it and makes a Check to see if they remember.
    • Add it to Fate Rolls
  • Attunement

    • Proficiency Attunement
    • Action Attunement (10 min to Unattune)
  • Survival

    • Meal a Day or Con Save Exhaustion
    • Short Rest + Long Rest + Full Rest (grant temp HP and clear exhaustion and prevent more)
      • Long does not full heal, First half is hit dice and short rest features, second half is spells and long rest features
      • Long Rest interruptions
        • nights watch PCs who are awake can SAVE the others from losing a long rest if they handle it alone
        • MAY OR MAY NOT BE a Wis Save or Con Save at the end to see if you even get the benefits, even after all that work.
  • Death Saves

    • Exhaustive Death Saves
    • Secret Death Saves
      • PC rolls inside the tower (picture taken)
    • Final Stand Rule
      • When you get reduced to 0 HP, instead of falling Unconscious, you can choose to take one Final Stand. You stand up and immediately take a full turn with full resources, apart from HP. You have your full movement, Action, Bonus Action, and Reaction to take and once this Final Stand is completed, your character falls to the ground dead.
  • Resurrection Rules

    • Resurrection DC: 8 + (Number of deaths x 2)
    • Offerings reduce DC by 2