DC20 Development Roadmap
As DC20 continues to grow, our focus is on refining, expanding, and completing the game’s core systems and supporting material. Below is an overview of upcoming milestones and what each release is planned to include.
0.11 The Combat Pillar Complete
Focus: Character Progression and System Balance
With this update, the Combat Pillar of DC20 will be complete. This release includes:
- Rebalanced Class Features, Talents, and Ancestries for better game balance and consistency.
- Expands character progression to include Levels 6 through 10 for all Classes
- Adds Prestige Levels 11 through 20 and Epic Boons.
- Re-evaluate existing rules and mechanics to cut back on bloat where possible and streamline the game
0.12 The Exploration Pillar + Chapter Layout
Focus: Resting, Traveling, and Downtime
The Exploration Pillar adds new systems that make the world between battles more meaningful. This update includes:
- Expanding on and outlining the official Challenge System
- Exploration system that provides structured rules for travel and discovery.
- Resting and Traveling Roles taken during Short Rests.
- Downtime Activities used during extended breaks such as days or weeks off.
- Ritual system.
- Rules for Poisons, Curses, and Diseases.
- Inventory Management rules.
- Standard pricing for the many common items.