d12 + d8 | Encounter |
---|---|
2 | Ezmerelda d’Avenir (see appendix D) |
3 | Rahadin (see appendix D) |
4 | 1 black cat |
5 | 1 broom of animated attack (see appendix D) |
6 | 1d4 + 1 flying swords |
7 | Blinsky toy |
8 | Unseen servant |
9 | 1d4 Barovian commoners |
10 | 2d6 crawling claws |
11 | 1d6 shadows |
12 | 1d6 swarms of bats |
13 | 1 crawling Strahd zombie (see appendix D) |
14 | 1d4 + 1 Vistani thugs |
15 | 1d4 wights |
16 | Trinket |
17 | Giant spider cocoon |
18 | 1 Barovian witch (see appendix D) |
19 | 1d4 + 1 vampire spawn |
20 | Strahd von Zarovich (see appendix D) |
Use the descriptions that follow to run each encounter.
A Blinsky toy is encountered only if the characters are moving about the castle (not resting); otherwise, treat this result as no encounter.
You find a discarded toy—something no child could love.
The toy has a slogan stitched or printed on it in tiny letters: “Is No Fun, Is No Blinsky!” Roll a d6 to determine the specific toy:
d6 | Toy |
---|---|
1 | A plush werewolf stuffed with sawdust and tiny wood-carved babies. It has dull knife blades for claws and retractable teeth. |
2 | A smiling jester marionette with tangled strings and tiny copper bells sewn into its cap. |
3 | A wooden puzzle box, 6 inches on a side, carved with silhouettes of leering clown faces. The box rattles when shaken. A character who spends a short rest fiddling with the box can figure out how to open it with a successful DC 20 Intelligence check. The box is empty, with nothing inside to explain the rattling. |
4 | A faceless doll in a wedding dress that has yellowed and frayed with age. |
5 | A vaguely coffin-shaped jack-in-the-box containing a pop-up Strahd puppet. |
6 | A spring-loaded set of wooden teeth with fangs, all painted white. The teeth gnash and chatter for 1 minute when the spring is wound tight (requiring an action) and released. |
You hear a scratching noise. Out of the shadows comes a broom, sweeping its way toward you as though held by invisible hands.
When it gets within 5 feet of a party member, the broom attacks.
A mob of severed hands, their mummified flesh black with soot, skitters out of the darkness across the dusty floor.
The crawling claws gang up on one party member. During the confusion, one of the claws tries to crawl into the character’s backpack and hide there. It makes a Dexterity (Stealth) check contested by the character’s passive Wisdom (Perception) score. If the claw loses the contest, the character sees the claw enter the backpack. If the claw wins the contest, it waits until the character takes a long rest before scuttling out to attack.
You hear the deathly groans of something vile.